
And honestly, I have never understood why this simple situation has never been take into consideration by MO. I didn't see any reason why I should have changed my upload strategy just because MO showed up. NMM NEVER had a problem with that, but MO always had. It'S not trivial to handle this with archivers. And it also makes it much easier to collect the mod files under one singel root, and not have "meshes", "scripts", "tools" separately. And since these files are not part of Skyrim, we pack them IN PARALLEL of "Data". I, like other mod authors, always have a README (and maybe other files, like example scripts) going with the release. So is it essential for XP32/FNIS to not install in "The Red" with MO2? I haven't gotten into any towns yet so I don't know for sure if it's working but it looks like it is Immersive Citizens shows no errors and says "Immersive Citizens Activated" in white letters/upper left during the intro despite being installed with NO GREEN. I've installed some other mods, Including SMIM, that wouldn't go green and they seem to work without issue. Anyone knows why this isnt working It worked fine with all the other mods. No matter how many times i try I never get the 'looks good' message. It is updated automatically each time you deploy your mods.Trying to get XP32/Finis to install wiith it " Looking Good". Ive tried to right click the data folder and set it as data directory but when i do that it just opens a new folder and still says 'No game data on top level'. Once the process completes, you will notice a new mod called "FNIS Data", this contains all the file created by FNIS during deployment. The deployment notification will show "Updating FNIS" after your files get deployed. Once that is turned on, go back to the Mods section and deploy your files. The option is called "Run FNIS on Deployment Event". You may need to consult the download page of your animation mods to understand which of these options apply to you.īy default FNIS data will not be updated, so you will need to enable this feature under the interface tab in settings. This will present you with all the checkboxes that are normally found in the FNIS application. To change your FNIS generation options there is a button on the toolbar of the Mods section named "Configure FNIS". Activating this option will refresh all animation variables according your folder selection at the time you have entered the MCM menu. If FNIS is installed properly the tool icon will light up. Refresh PCEA animationsa NOW: When FNIS PCEA2 is in competition with other mods which use the same FNIS functionality maybe improperly, things might get messed up over the time. With the required mods installed and deployed, head to the dashboard and click the refresh button on the Starter dashlet. Repeat this process with FNIS Creatures and FNIS Spells (if required). Download the main file with the "Mod Manager Download" button, then install and enabled in inside Vortex. FNIS can be installed into Vortex like any other mod.
